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Ep nvivo 10 semester license mbs direct
Ep nvivo 10 semester license mbs direct









ep nvivo 10 semester license mbs direct

Makerspaces for Inclusive Education (Cristina G.

ep nvivo 10 semester license mbs direct

METUIGA “Methodology for the Design of Systems Based on Tangible User Interfaces and Gamification Techniques” (Luis Roberto Ramos Aguiar, Francisco Javier Álvarez Rodríguez).Pages 229-245 Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead (Federica Pallavicini, Alessandro Pepe, Chiara Carmela Caragnano, Fabrizia Mantovani).Pages 212-228 MyA+ Math: Teaching Math to Students with Vision Impairment (Abhishek Jariwala, Daniela Marghitu, Richard Chapman).Pages 200-211 Baranauskas).Pages 161-172Īccessible Computer Science for K-12 Students with Hearing Impairments (Meenakshi Das, Daniela Marghitu, Fatemeh Jamshidi, Mahender Mandala, Ayanna Howard).Pages 173-183Ĭompetencies for Educators in Delivering Digital Accessibility in Higher Education (John Gilligan).Pages 184-199 Providing a Tangible and Visual Feedback of Affective States Self-expressions (Eliana Alves Moreira, Julián Alberto Herrera, M. Interest and Requirements for Sound-Awareness Technologies Among Deaf and Hard-of-Hearing Users of Assistive Listening Devices (Peter Yeung, Oliver Alonzo, Matt Huenerfauth).Pages 147-158 de Araujo, Yuska Paola Costa Aguiar, Manuella Aschoff C.

ep nvivo 10 semester license mbs direct

de Araujo).Pages 120-131Ī Methodology for Assessing Translation Quality Generated by Sign Language Machine Translators: A Case Study with VLibras (Luana Silva Reis, Tiago Maritan U. Participatory Design Workshops for Adapting a Form for Deaf Respondents (Angelina Sales, Yuska Paola Costa Aguiar, Tiago Maritan U.

ep nvivo 10 semester license mbs direct

Costa Valentim).Pages 73-91ĪrSign: Toward a Mobile Based Arabic Sign Language Translator Using LMC (Slim Kammoun, Dawlat Darwish, Hanan Althubeany, Reem Alfull).Pages 92-101ĭigital Accessibility in the Education of the Deaf in Greece (Vassilis Kourbetis, Spyridoula Karipi, Konstantinos Boukouras).Pages 102-119 The STORM Project: Using Video Game to Promote Completion of Morning Routine for Children with Attention Deficit Hyperactivity Disorder and Autism Spectrum Disorder (Laurence Pépin-Beauchesne, Dany Lussier-Desrochers, Annie-Claude Villeneuve, Marie-Ève Dupont, Line Massé, Annie Martineau).Pages 58-70Ī Case Study About Usability, User Experience and Accessibility Problems of Deaf Users with Assistive Technologies (Tatiany X. Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder (Yu-Chen Huang, I-Jui Lee).Pages 19-37Īpplying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children with Autism Spectrum Disorders (I-Jui Lee).Pages 38-47Ĭreation Process for a Technology Design Model Promoting Active Participation of End Users with Neurodevelopmental Disorders: Achievements and Pitfalls (Dany Lussier-Desrochers, Marie-Ève Dupont, Yves Lachapelle, Line Massé, Annie Martineau, Laurence Pépin-Beauchesne).Pages 48-57

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Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills (Hsiu-Ting Hsu, I-Jui Lee).Pages 3-18











Ep nvivo 10 semester license mbs direct